For those on a budget, I'd recommend Nascar Heat platinum Grand Prix mod, the models are based of michael peters rfactor mod, plus use the same template.
All is free! I have a lot of fun with it. For those also interested in older stuff, there is a f2000 mod out there somewhere, Gasoline alley, Roadsters are also in Rfactor and Nascar Heat. No 2012 indycars as far as i know.
For me it's pretty simple:
-Good offline play/computer AI. I'm never going to be able to put in the time to get good enough at these things to race people online.
-Sim with the ability to adjust the skill level of the computer opponents, and use various driver assist tools.
-Current cars, current drivers. Current tracks without any extra corners (thank you CART Precision Racing).
I agree that the unlockables would be fun, as would ladder mode, and even an arcade mode. I'm all for anything to expand the brand to a bigger audience and get young people to play it.
I think I grabbed my ICR2 cd last time I was home. I might have to put that back on my computer and give it a whirl. We keep bringing my steering wheel with us every time we move. I should probably use it once in awhile...
What's the best current game to race IndyCars off-line (preferably with current cars and drivers)? Is it still ICR2? I saw in the thread someone said that rFactor's offline AI isn't very good.
No love for Danny Sullivan's Indy Heat in the discussion of awesome old games? I can't even tell you how much time I spent playing that game.
pulled out my copy of IndyCar Series for PS2 from the 2003 season. Never realized it was developed by Codemasters, who as I mentioned in my other post is the best racing game group out there. Maybe a revival in the works? I'll email them sometime today, I'd encourage others to do so as well.
I have both Indycar and Indycar 2005 for the xbox still, but I haven't put the 2003 game in for a long time. I don't remember liking that one too much. Wasn't it even missing mirrors? Indycar 05 though I still enjoy and think is a pretty cool game. Fun to play, but its all ovals.
We will miss you Dan
I haven't been able to get my hands on 2005 for PS2, don't have xbox, and didn't get a playstation until 2005/6, so the game had been discontinued at that point. Still a fun game, but more suited for the casual fan than race enthusiasts in most aspects. An IndyCar game with Codemasters ideally would be a sister of the F1 games, just sub IndyCars and tracks and rules. Physics of the game would be a lot different though, especially with ovals. My main point was that if they've done IndyCar before it's more likely they'd do it again.
http://youtu.be/N1muKVKoxCM
Thanks for posting those old vids, seems like yesterday playing all those. Hearing that 'whine' from the original IC games, wow. Haven't heard that in years and years.
I remember reading the stupid manual from the original Papyrus IC game like 20 times, and I was 25ish. Sad.
From Miller's Mailbag today:
The Mailbag has received lots of inquiries wondering if INDYCAR is ever going to be part of a new racing game so here is the latest from Greg Gruning:
"We have signed a deal with Simraceway.com to include INDYCAR as part of their online racing game. They launched last November and already are developing a sizeable following among racing game fans. The game is free to join – basically you pay for upgraded content. The game offers great flexibility in terms of game modes, content pricing, and control input (you can use anything from a keyboard to a full motion rig—they even their own racing wheel) What we really liked about them is that they are big on authenticity. They have been working with Dario Franchitti and Allan McNish, who won at Sebring, shaking down the cars.
It’s only beta at the moment but once it’s fully up-and-running it’ll be offering free, laser-scanned tracks, over 600 licensed cars, including our 2012 IZOD INDYCAR Series cars. They will also have a groundbreaking skill-matching system that they say will guarantee competitive racing for drivers of all abilities.
There are other deals we hope to announce in the near future.’’
Regards, Greg Gruning | Executive Vice President-Corporate Business Development, INDYCAR
NASCAR has their own retail sales game. NHRA, WoO, F1, SBK, MLB, NFL, NBA, FIFA, PGA, NCAA, UFC, Tennis, NHL etc.etc.
But Indycar, a series with the 500 in its sleeve, cant even get a crumb fallen off the table in the retail world.
IC is missing the boat by a mile.
"It takes a special level of incompetance to make a schedule this terrible. America is possibly the greatest country in the world overall for tracks. To make a bad schedule in America takes effort. A special kind of effort. A kind of effort that only IndyCar could come up with."
You don't just need a game, you need a good game that is accessible to the masses with enough customization to reach the hardcores. Games that aren't top notch just don't have a chance in this economy.
this online stuff is not what they need, they need a console game
F1 2011 is an excellent example
The Original Fan of Kimi "The Iceman" Raikkonen 2007 World Driving Champion: 20 Wins---72 Podiums---16 Pole Positions---38 Fastest Laps ---1 Gorilla Suit 2013 Australian Grand Prix CHAMPION
I keep hoping that GT5 or Forza has a top secret "Month of May" pack planned.
Yeah, you need to hire a company that creates an Indycar game thats geared for the hardcores only. THAT will really get the name "Indycar" out there to the masses.
Its a good thing friends of mine in Canada dont heed your words when designing a game to reach as many people as possible.
"Games that aren't top notch don't have a chance in this economy"
Indycar doesn't even have a game.
If I were RB, I would ask the Hulmans for $$ to invest. After all, he finally got IC in the black (profitable). Go hire a top design firm and create a stand up, alone title for console. "IndyCar 2013".
Theses people that are behind the curtain don't know jack s*** when it comes to giving the option of people to view AOW.
Then after you buy the game, you earn DLC based on results etc. Be creative. The success of many of todays titles do just that. Hell, look at Ken Block. Him alone. And the DIRT series.
MILLIONS of views, everything. Its the new "cool".
IC and these people running it needed to be ousted, or hire people that have a pulse on todays "need".
It takes money to make money. And if the Hulmans allowed TG to write check,check after blank check, I'm sure they would allow.
IC will never get it.
I played a ton of Al Unser Jr. Turbo Racing when I was a kid. I didn't realize until I looked it up a few weeks ago that it was actually based on the F1 series and that they just put Little Al on it as a marketing tool for the U.S. audience.
I've been looking for Indianapolis 500 Evolution for 360 in GameStops all over the place and can't find it, even when the site says it should be in stock. (I actually go to the store rather than using the website's "In-Store Pickup" option because I don't want to buy it if it doesn't have the case and manual.) I think I'm going to give up and buy it on ebay even though I have GameStop store credit. But either way that doesn't satisfy the desire for up-to-date cars and tracks. It'd be great to see Codemasters do another IndyCar Series game, especially with a career mode that includes Indy Lights as others have said.
That's not what I said. For the most hardcore of the hardcore they have iRacing. They need to service the people a step below while also servicing the young fans who think the game looks cool. Forza is a great example of this, and, IMO, the best racing title available today. Almost every game on the market today has a range of difficulty to service everyone.
The biggest name in video games gave up on NASCAR, and several other sports franchises have gone away because there just isn't a market for them. All those sports have numbers INDYCAR could only dream of, so I'm not sure why anyone would be interested in taking on the risk an INDYCAR game would bring.
Having the Hulman's pay for it is a great idea, and if they made a great game like Dirt, maybe they even get that money back through word of mouth sales.
I'm almost 30. Not sure why it matters. I probably play 2 or 3 hours of video games per week. 1 of them is usually with my fiance.
Not sure what the point of post 74 is. We clearly need a broad video game presence, but it's not a simple process to make it happen. Clearly, becoming a "ride buyer" would make it a hell of a lot easier, when other sports franchises are failing every year.
DW-12 with each engine. Obviously, you'd have to make them all equal.
IR-05
2 or 3 cars from the 90s
2 or 3 cars from the 80s.
2 or 3 cars from the 70s.
Marmon Wasp
Long Beach
You wouldn't find a bigger bang for your buck anywhere else. Turn 10 would be an awesome partner too.
There used to be this cool online f1 game where you could make tracks on streets anywhere in the world using google maps, and it even included topography. It would be cool if a game allowed you to create your own street tracks (which would include basic graphics that would just repeat, or maybe use buildings in google earth). Also just being able to design your own tracks like ovals or road courses would be cool too.
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