Every race I run in is in preparation for the Indianapolis 500. Indy is the most important thing in my life. It is what I live for. - Al Unser Jr.
Everything I ever wanted in my life, I found inside the walls of the Indianapolis Motor Speedway. - Eddie Sachs.
"It takes a special level of incompetance to make a schedule this terrible. America is possibly the greatest country in the world overall for tracks. To make a bad schedule in America takes effort. A special kind of effort. A kind of effort that only IndyCar could come up with."
So they're making a niche PC sim rather than a mass market multiplatform game.
Rockingham UK '01 / Long Beach & Brands Hatch '03
Le Mans 24 Hours '98 '99 '00 '01 '02 '03 '05 '07 '08 '09 '10 '12
Pikes Peak Hillclimb '08 / NHRA Colorado '08 / NHRA Gatornationals '13 / Sebring '13
So it won't work on a Mac...does this mean I have to get Verizon too?
“Anything is possible if you don’t know what you’re talking about.”
Knew nobody really, I just went by what was said on their message board. The principals were pretty public and vocal about what was going on. After delay after delay, I recall they basically just came out and said we were supposed to be paid by CCWS, and got stiffed. And this was a couple years before they went "bankrupt." Forsythe/Kalkohven could have paid them for their work.
I'll get the Indycar game. My buddy is trying like Hell to get me to buy the rF2 beta. I told him I'm not testing for any product any longer, so I'll wait until it officially comes out.
Been there, done that. I dont take sims seriously any longer. It's only for fun, now. I used to bust my butt developing physics, whcih was a crap shoot half of the time.
If the setup garage is like rFactor1, I'll more than gladly post setups. I could usually get those going pretty well for the iDT mods and the stuff the boys did for CART98.
iDT (including Barry and I and others) helped that Champcar stuff get done, despite all of the trouble when they collapsed. Don't ring iDT out. It wasn't wishful thinking. All of that work got released FOR FREE.
My whole view of sim racing changed after being exposed to what was going on. I changed my opinion about iRacing and was glad to have experienced some great racing over there. I pounded the pavement every day for three years and had a blast. Mike's Indy league was good fun. Thanks for that, Mike. Also to Niles for getting me to join up.
Hope to see you guys when this new game comes out.
I'm not surprised by this. Dan Wheldon was supposed to be the big IndyCar guy on the project and did a number of things with them before he died. It's good that IndyCar is going after the people with more money to spend on a PC sim.
Of course, only TrackForum could think this is a bad idea; posters wondering why there's no console game when a console game would draw nothing in sales.
On page one.
"I ran in fear, the fear of failure" - Jerry Rice
"Cornering perfectly is like bringing a woman to climax.” - Jackie Stewart
"Driving fast on the track does not scare me. What scares me is when I drive on the highway I get passed by some idiot who thinks he is Fangio." - Juan Manuel Fangio
Let's put it this way, it's easier to license IndyCar for a lower price or add on content than it is for a full fledged game.
I'm probably right in saying that there has been no release date yet? am I right? But my guess it will be later this year because they already have simraceway there it is just no IndyCar stuff yet.
First Racing Sim I ever played was IndyCar Racing by Papyrus!
iRacing Member :
IndyCar Season 3
Top 5's: 4
Avg Start: 4
Avg Finish: 5
Laps Led: 94
Ehh. Simraceway is built off of rfactor which honestly has nothing on iracing. You get what you pay for (or don't). Hopefully IndyCar also continues its relationship with iracing
Does anyone know if they will let us paint our own car?
It's amazing to see how many birds of a feather are here at TF. Makes sense, but some of you have done amazing work on sims past and present.
I am not exaggerating when I say me and my roommate at Purdue might have been the first or one of the first to try to edit/opensource an Indy Sim. I was in marketing/graphic design and he was a Computer Electrical Engineering major that also knew programming. I painted the files (in 1993, it was adding Marlboro, Budweiser, etc) and he broke apart the game file (we didn't have editable TGA/BMPs in a folder then) and reassembled. We uploaded a "patch" to rec.autos.somthingorother group and not only did he and I link computers for multi-player racing with real Marlboro cars, but I think a whole 2 or 3 people downloaded our patch. I distinctly remember one person posting that we had rendered their game useless with our crappy work and it took them three hours to re-install, but it worked for us!
All done via a DOV unit in 1993... kind of before the whole "website" landing page, WYSIWYG era. I begged for a rocking computer with my parents because of all the design work we were starting to do in Marketing. Which was true - but mainly we wanted framerate!