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Thread: Simraceway to Create Official INDYCAR Series Video Game

  1. #31
    Insider 11rowsof3's Avatar
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    Quote Originally Posted by aowzone View Post
    Sorry, Indy is a secret as the real thing

    Plus, new physics were released for the Dallara about an hour ago, so all of that is out the window.


    Fuuuu...... ddddggeee.

    Just saw that, I forgot about the new build before Indy - wow now I am really scrambling. Fun times.
    Every race I run in is in preparation for the Indianapolis 500. Indy is the most important thing in my life. It is what I live for. - Al Unser Jr.

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  2. #32
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    Quote Originally Posted by Darth Airbox View Post
    That would be my question too. Does SimRaceway still plan to use rFactor 1 or is this actually rFactor 2 based? Much more interested if its actually rFactor 2, rF1 is dead to me, very outdated, it is 7 years old.

    I would have rather this been part of Project CARS honestly. It has both online and offline racing and is just a little bit less hardcore.
    ******** it is outdated. Give someone like Niels Heusinkveld the job of making the physics and it will be the best there is on the market. gMotor2 still has plenty of life in it. It just needs people who know what the **** they're doing.
    "It takes a special level of incompetance to make a schedule this terrible. America is possibly the greatest country in the world overall for tracks. To make a bad schedule in America takes effort. A special kind of effort. A kind of effort that only IndyCar could come up with."

  3. #33
    Quote Originally Posted by 11rowsof3 View Post
    Fuuuu...... ddddggeee.

    Just saw that, I forgot about the new build before Indy - wow now I am really scrambling. Fun times.
    No scrambling. Playing field is level.

  4. #34
    Insider 11rowsof3's Avatar
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    Quote Originally Posted by aowzone View Post
    No scrambling. Playing field is level.

    Or that!!! Good point. I just posted in the iRacing forum. Some people get pretty tricky it seems.

  5. #35
    Quote Originally Posted by 11rowsof3 View Post
    Or that!!! Good point. I just posted in the iRacing forum. Some people get pretty tricky it seems.
    Who are you over there?

  6. #36
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    So they're making a niche PC sim rather than a mass market multiplatform game.

    Nice one...
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  7. #37
    Registered User Indy Soup's Avatar
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    So it won't work on a Mac...does this mean I have to get Verizon too?

  8. #38
    Pop-Off Valve Grizzlor's Avatar
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    Quote Originally Posted by johnics View Post
    So they're making a niche PC sim rather than a mass market multiplatform game.

    Nice one...
    As I said already, they exist. Microsoft has Forza and Sony has Gran Turismo. Codemasters also has a console F1 game. You can't compete with them reasonably. We've been hoping IndyCar could get their car into those games, but there is no incentive for Microsoft or Sony to pay for it.
    Wanker!

  9. #39
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    Quote Originally Posted by Grizzlor View Post
    NASCAR 2011 was not EA, that was Activision I think. EA gave up around 2006.

    I still think this is a good move by IndyCar. Go back a few years, when IDT was going to do a CCWS game, also based on rFactor. They needed Champ Car to pay them to develop it, and it went nowhere. This game is being developed by the publisher on their own dime.
    Hey Grizz, who did you know at iDT? I remember when Perry went through all of that crap and he ended up getting absolutely no response from CCWS. Champcar was in big trouble by then, so I cant blame them for stopping development of basically everything.
    “Anything is possible if you don’t know what you’re talking about.”
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  10. #40
    Quote Originally Posted by bblocker68 View Post
    Hey Grizz, who did you know at iDT? I remember when Perry went through all of that crap and he ended up getting absolutely no response from CCWS. Champcar was in big trouble by then, so I cant blame them for stopping development of basically everything.
    Yea I remember that. Just sounded like a lot of wishful thinking by the iDT guys.

  11. #41
    Pop-Off Valve Grizzlor's Avatar
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    Knew nobody really, I just went by what was said on their message board. The principals were pretty public and vocal about what was going on. After delay after delay, I recall they basically just came out and said we were supposed to be paid by CCWS, and got stiffed. And this was a couple years before they went "bankrupt." Forsythe/Kalkohven could have paid them for their work.

  12. #42
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    Quote Originally Posted by aowzone View Post
    No scrambling. Playing field is level.
    Oh no, it's Indy time. I may have to join for a month so my "friends" can give me a good set to run (if they are still there).

    I'll get the Indycar game. My buddy is trying like Hell to get me to buy the rF2 beta. I told him I'm not testing for any product any longer, so I'll wait until it officially comes out.

    Been there, done that. I dont take sims seriously any longer. It's only for fun, now. I used to bust my butt developing physics, whcih was a crap shoot half of the time.

    If the setup garage is like rFactor1, I'll more than gladly post setups. I could usually get those going pretty well for the iDT mods and the stuff the boys did for CART98.

  13. #43
    iDT (including Barry and I and others) helped that Champcar stuff get done, despite all of the trouble when they collapsed. Don't ring iDT out. It wasn't wishful thinking. All of that work got released FOR FREE.

  14. #44
    Powered by Ampeg. bblocker68's Avatar
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    Quote Originally Posted by Grizzlor View Post
    Knew nobody really, I just went by what was said on their message board. The principals were pretty public and vocal about what was going on. After delay after delay, I recall they basically just came out and said we were supposed to be paid by CCWS, and got stiffed. And this was a couple years before they went "bankrupt." Forsythe/Kalkohven could have paid them for their work.
    Yeah, Doug and Pierre weren't too happy about the whole situation. That was a roller coaster ride

    My whole view of sim racing changed after being exposed to what was going on. I changed my opinion about iRacing and was glad to have experienced some great racing over there. I pounded the pavement every day for three years and had a blast. Mike's Indy league was good fun. Thanks for that, Mike. Also to Niles for getting me to join up.

    Hope to see you guys when this new game comes out.

  15. #45
    Registered User TexManZero's Avatar
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    I'm not surprised by this. Dan Wheldon was supposed to be the big IndyCar guy on the project and did a number of things with them before he died. It's good that IndyCar is going after the people with more money to spend on a PC sim.

    Of course, only TrackForum could think this is a bad idea; posters wondering why there's no console game when a console game would draw nothing in sales.

  16. #46
    Quote Originally Posted by bblocker68 View Post
    Yeah, Doug and Pierre weren't too happy about the whole situation. That was a roller coaster ride

    My whole view of sim racing changed after being exposed to what was going on. I changed my opinion about iRacing and was glad to have experienced some great racing over there. I pounded the pavement every day for three years and had a blast. Mike's Indy league was good fun. Thanks for that, Mike. Also to Niles for getting me to join up.

    Hope to see you guys when this new game comes out.
    Won't be over there. iRacing is my home. I know too much about SRW that makes me not like it. Ooops, i better not talk...they might threaten to sue me again.

  17. #47

  18. #48
    Registered User Muskie4041's Avatar
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    Quote Originally Posted by TexManZero View Post
    I'm not surprised by this. Dan Wheldon was supposed to be the big IndyCar guy on the project and did a number of things with them before he died. It's good that IndyCar is going after the people with more money to spend on a PC sim.

    Of course, only TrackForum could think this is a bad idea; posters wondering why there's no console game when a console game would draw nothing in sales.
    The PC game is going to sell?

  19. #49
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    Quote Originally Posted by aowzone View Post
    Won't be over there. iRacing is my home. I know too much about SRW that makes me not like it. Ooops, i better not talk...they might threaten to sue me again.
    Yikes, I bet I would too if I start connecting all of the dots out there.

    I think I'm going to stay blissfully ignorant and see how the reviews pan out for this new game.

  20. #50
    Johnny Drama saidhead's Avatar
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    On page one.

  21. #51
    Quote Originally Posted by saidhead View Post
    On page one.
    not both of them

  22. #52
    Looking for a ride mitchbr's Avatar
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    Quote Originally Posted by Grizzlor View Post

    Furthermore, the system requirements mean you can play on a PC that is 5-7 years old now.
    I didn't get a PS3 until well over a year after it first came out. My first game was F1 Championship Edition from 2007 (which was terrible, especially compared to the Codemasters F1 games), so the systems aren't exactly new with consoles either. Just a point, though, sadly it wouldn't have anything to do with sales or exposure, which is where I still firmly believe is a better option.
    "Driving fast on the track does not scare me. What scares me is when I drive on the highway I get passed by some idiot who thinks he is Fangio." - Juan Manuel Fangio
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  23. #53
    Registered User TexManZero's Avatar
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    Quote Originally Posted by Muskie4041 View Post
    The PC game is going to sell?
    I might be mistaken (I am unable to check right now), but it costs a certain amount to buy the car (perhaps around $15) and then you go racing. A full console game will cost $60 (and there's no fudging this number unless you can really get on the back of the publisher) and most games are going to online passes making the game hard to sell back.

    Let's put it this way, it's easier to license IndyCar for a lower price or add on content than it is for a full fledged game.

  24. #54
    Sir-Wins-a-lot 802RacingTech's Avatar
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    I'm probably right in saying that there has been no release date yet? am I right? But my guess it will be later this year because they already have simraceway there it is just no IndyCar stuff yet.
    "Lose the fear, win the race" - Dan Wheldon

  25. #55
    Pop-Off Valve Grizzlor's Avatar
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    Quote Originally Posted by aowzone View Post
    Won't be over there. iRacing is my home. I know too much about SRW that makes me not like it. Ooops, i better not talk...they might threaten to sue me again.
    I would have stayed with iRacing (I did the old F1RST beta) had they had an off line AI mode.

    Quote Originally Posted by bblocker68 View Post
    Yeah, Doug and Pierre weren't too happy about the whole situation. That was a roller coaster ride

    My whole view of sim racing changed after being exposed to what was going on. I changed my opinion about iRacing and was glad to have experienced some great racing over there. I pounded the pavement every day for three years and had a blast. Mike's Indy league was good fun. Thanks for that, Mike. Also to Niles for getting me to join up.

    Hope to see you guys when this new game comes out.
    My view of Champ Car changed after that. I started to become very angry with how they were beginning to screw over business partners, and this was well before Miller publicly called for their end and got fired for it.

  26. #56
    Quote Originally Posted by 802RacingTech View Post
    I'm probably right in saying that there has been no release date yet? am I right? But my guess it will be later this year because they already have simraceway there it is just no IndyCar stuff yet.
    Dw12 is out next week

  27. #57
    Ehh. Simraceway is built off of rfactor which honestly has nothing on iracing. You get what you pay for (or don't). Hopefully IndyCar also continues its relationship with iracing

  28. #58
    Quote Originally Posted by NoDoorsNoDales View Post
    Ehh. Simraceway is built off of rfactor which honestly has nothing on iracing. You get what you pay for (or don't). Hopefully IndyCar also continues its relationship with iracing
    They are. The staff said so today on their forums

  29. #59
    Does anyone know if they will let us paint our own car?

  30. #60
    Insider 11rowsof3's Avatar
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    It's amazing to see how many birds of a feather are here at TF. Makes sense, but some of you have done amazing work on sims past and present.

    I am not exaggerating when I say me and my roommate at Purdue might have been the first or one of the first to try to edit/opensource an Indy Sim. I was in marketing/graphic design and he was a Computer Electrical Engineering major that also knew programming. I painted the files (in 1993, it was adding Marlboro, Budweiser, etc) and he broke apart the game file (we didn't have editable TGA/BMPs in a folder then) and reassembled. We uploaded a "patch" to rec.autos.somthingorother group and not only did he and I link computers for multi-player racing with real Marlboro cars, but I think a whole 2 or 3 people downloaded our patch. I distinctly remember one person posting that we had rendered their game useless with our crappy work and it took them three hours to re-install, but it worked for us!

    All done via a DOV unit in 1993... kind of before the whole "website" landing page, WYSIWYG era. I begged for a rocking computer with my parents because of all the design work we were starting to do in Marketing. Which was true - but mainly we wanted framerate!

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